Captains Log 22.03.2012

The Game

Unity has a great offer allowing free iOS developer license available (more details here).  So I have had the pleasure of developing our game Insane Llamas using there software.  It has some great features that allow for easy scripting, editing and debugging.  This is a much welcomed changed from some open source projects that we were using because Unity has a large community base and good documentation.

So far, we have functionality built in for launching Kiwis based on camera position, destroying llamas,  and rigid body physics.  The next steps are to integrate PTAM to the camera, work on the models, and setting up the real world environment.

The Environment

We have also found a room that we can use for our final environment.  We can add as much real world clutter to give a fun and challenging setting for our great llama battle. Now the question becomes how big of a volume can we save with KinFu.  This will be the determining factor of how big the virtual objects will be and how intricate the level can be.

The Prop

We have also finished our slingshot prop!  After much work at Dr Quek’s workshop we have a light weight and protective design for the iPad.  The next step will be painting some cool funky colors.

iPad troubles!

So it seems that the iPad doesn’t suport having both the front and back camera capturing data at the same time.  This really puts a halt to our proposed 3D interaction.  Fortunatly, there are some cool people doing work in our same area and have posted a neat solution that we can take advantage of.

Now instead of using vision to determine where the slingshot will be launched we will use these stretch sensors instead.

These awesome sensors are made from conductive rubber and change resistance as it stretches!  This will allow us to have position determined through mechanical means instead of using the front camera.  Now the only thing that we need is a way to transmit the resistance measurements to the iPad.  Enter Redpark, a development company which has a cable that connects an arduino to the ipad.

Now our launching setup looks like this:  

We will use a lillypad arduino to perform all the analogue input reading.  We chose this sensor because it is very thin and will be less encumbering to the user / case space.  This will connect and be powered by the iPad via the Redpark cable.

The stretch sensor attaches to the case so that it can detect the release from any quadrant of the ipad face.  We think the best way to do this is by having 4 pieces of the rubber sensor.  By knowing the lengths of each leg we can determine the relative position of the user’s pinch and release.